Role
Game Designer
Game Designer

I worked for over one year on the "New Games" team at Tapps Games. During this period, we launched six prototypes across different genres.
Some of the prototypes with the best-performing metrics were:
• Cult Summoner: auto-battler, made into a full game, you can see more of it in the page Cult Summoner
• Board Heroes: dice game with battle
• Emily Fashion: merge game with dress-up
• Cult Summoner: auto-battler, made into a full game, you can see more of it in the page Cult Summoner
• Board Heroes: dice game with battle
• Emily Fashion: merge game with dress-up

While being a part of the "New Games" team, I worked as a Game Designer throughout all the development stages of the prototypes, from ideation to launch.
My main responsibilities included:
• Benchmarks analysis
• Ideation and implementation of prototypes
• Designing of content
• Benchmarks analysis
• Ideation and implementation of prototypes
• Designing of content




The game is available on Android and iOS




The game is available on Android and iOS