Role
Game Designer
I worked for over one year on the "New Games" team at Tapps Games. During this period, we launched six prototypes across different genres.
Some of the prototypes with the best-performing metrics were: 
 Cult Summoner: auto-battler, made into a full game, you can see more of it in the page Cult Summoner
 Board Heroes: dice game with battle
 Emily Fashion: merge game with dress-up
As part of the "New Games" team, I served as a Game Designer throughout all the development stages of the prototypes, from ideation to launch.
My main responsibilities included:
 Benchmarks analysis
 Designing and implementing multiple Unity prototypes
 Designing of content
The game is available on Android and iOS
The game is available on Android and iOS

other games

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