Role
Game Designer
I worked for over one year on the "New Games" team at Tapps Games. During this period, we launched six prototypes across different genres.
Some of the prototypes with the best-performing metrics were: 
 Cult Summoner: auto-battler
 Board Heroes: dice game with battle
 Emily Fashion: merge game with dress-up
While being a part of the "New Games" team, I worked as a Game Designer throughout all the development stages of the prototypes, from ideation to launch.
My main responsibilities included:
 Benchmarks analysis
 Ideation and implementation of prototypes
 Designing of content
The game is available on Android and iOS
The game is available on Android and iOS
The game is available on Android and iOS

other games

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