Role
Game Designer
Game Designer
I worked for over one year on the "New Games" team at Tapps Games. During this period, we launched six prototypes across different genres.
Some of the prototypes with the best-performing metrics were:
• Cult Summoner: auto-battler
• Board Heroes: dice game with battle
• Emily Fashion: merge game with dress-up
• Cult Summoner: auto-battler
• Board Heroes: dice game with battle
• Emily Fashion: merge game with dress-up
While being a part of the "New Games" team, I worked as a Game Designer throughout all the development stages of the prototypes, from ideation to launch.
My main responsibilities included:
• Benchmarks analysis
• Ideation and implementation of prototypes
• Designing of content
• Benchmarks analysis
• Ideation and implementation of prototypes
• Designing of content
The game is available on Android and iOS
The game is available on Android and iOS