
função
Game Designer
Game Designer

Cult Summoner is an auto-battle mobile game where you play as a cult master seeking revenge on those who defeated you in the past.
In the game, you must build your best deck with the strongest team of minions to defeat the corrupted enemies. You summon minions and merge them to make them stronger, using their abilities to win battles.
At the end of each chapter, you'll face a boss and get closer to your revenge.
In the game, you must build your best deck with the strongest team of minions to defeat the corrupted enemies. You summon minions and merge them to make them stronger, using their abilities to win battles.
At the end of each chapter, you'll face a boss and get closer to your revenge.

Cult Summoner was made by Tapps Games. I worked on it as one of the Game Designers from the creation of the prototype, pre-production, to the open beta.
My main responsibilities included:
• Design of core gameplay, systems and screens
• Character design and concept
• Design and balancing of the first two chapters of the game
• Maintenance of the level balancing spreadsheet
• Design of core gameplay, systems and screens
• Character design and concept
• Design and balancing of the first two chapters of the game
• Maintenance of the level balancing spreadsheet








The open beta is available on Android