função
Game Designer
Cult Summoner is an auto-battle mobile game where you play as a cult master seeking revenge on those who defeated you in the past.

In the game, you must build your best deck with the strongest team of minions to defeat the corrupted enemies. You summon minions and merge them to make them stronger, using their abilities to win battles.

At the end of each chapter, you'll face a boss and get closer to your revenge.
Cult Summoner was made by Tapps Games. I worked on it as one of the Game Designers from the creation of the prototype, pre-production, to the open beta
My main responsibilities included:
 Design of core gameplay, systems and screens
 Character design and concept
 Design and balancing
of the first two chapters of the game
Maintenance of the level balancing spreadsheet
All characters were balanced via Google Sheets. We had a battle rating, which was a formula that used all of the character's stats so we could compare characters and see who was stronger.
I made the character design and balanced their stats and combat. All the balancing was made on google spreedsheets.
I made the character design and balanced their stats and combat. All the balancing was made on google spreedsheets.
We made a gacha system so the player can buy packs and discover new cards.
We made a gacha system so the player can buy packs and discover new cards.
Design and balancing of the first two chapters of the game.
Design and balancing of the first two chapters of the game.
The open beta is available on Android

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