roles
Game Designer and Programmer
Desnude is a 3D visual novel mobile game, developed with the artist Gabrielle Pinto for the final project of her Bachelor's Degree.

The game tells the story of Lis, a girl from a small town that is going to study Computer Science in a Big City. In this new place she will discover and learn more about her own body, sexuality, relationships, respect and consent.

We developed a demo for this project. The demo has the prologue and the first chapter of the story.


 Interactivity through minigames
 
Each chapter covers different topics about sexual education
PS: The game is only available in Portuguese.
The game's narrative was organized in two parts: first, the main points of the story were separated and arranged into a flow in the Twine software, then they were organized by files and key points in the Inky program (which has an integration with Unity).

After this stage, each game designer was responsible for a part of the narrative. Using Inky, it was possible to visualize the choices and story paths directly in the program, thus making writing more efficient.
Left: narrative written in the Inky program with integration with Unity
Right: organization of the beginning of the narrative in the Twine program
During the development of the project, there was a need to change my role, so I started working as a programmer.
After changing areas, I became responsible for fixing bugs in the integration with Inky and the minigames, as well as implementing the mirror minigame.

Mirror Minigame

Demo gameplay

Demo available for Android and Windows
Project Manager and Artist: Gabrielle Pinto
Game Designer: Bruna Lucchesi, Nelson Donato e Gabrielle Pinto
Programmers: Bruna Lucchesi e Felipe Pessoa

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