Game Designer with experience in mobile and PC game development, having shipped 5+ titles across different genres and platforms. Specialized in gameplay design and systems design, with hands-on involvement throughout the full development lifecycle, from early prototyping and pre-production to launch and live operations (LiveOps).
Strong technical background working with Unity (C#) and Godot (GDScript), contributing directly to the implementation of gameplay mechanics, progression systems, UI flows, interactive tutorials, and game balancing. Experienced in rapid prototyping, feature iteration, and tuning core gameplay loops based on playtesting, analytics, metrics, and player feedback.
Background in mobile F2P and PC games, with a player-centric and data-informed design approach focused on onboarding, usability, retention, and long-term engagement. Comfortable collaborating in cross-functional teams alongside designers, engineers, artists, and product stakeholders to translate design goals into polished, shippable gameplay features.