Graduated in Design - Digital Media with additional mastery in Animation from the Pontifical Catholic University of Rio de Janeiro (PUC-Rio).

Passionate about games and graphic design, I have experience in the areas of game design and game programming (C# in Unity).
resume
Experience
may 2021 - nov. 2024 // Game Designer at Tapps Games
New Games Team (prototypes for Android and iOS)
• Benchmark analysis
• Ideation and implementation of prototypes
• Content creation
• System design and balancing of the Cult Summoner game
Space Papers (Android and iOS)
Participation from pre-production to game launch
• Systems design and core gameplay
• Stage balancing
• Design and implementation of tutorials in Unity using Bolt (visual scripting)
dec. 2017 - jul. 2020 // Game Designer at Campus Studio
• Creation of GDDs, design, prototyping, publication of games in stores, creation and implementation of UI and tutorials
• Front-end programming for client websites
Supereficiente (Android and PC)
• Conceptualization of the game in pre-production
• Creation and implementation of the tutorial
skills
Portuguese (native)
• ​​​​​​​English
Unity
C# in Unity
Visual Scripting:
    • Unity
    • Blueprint in Unreal
Git
Scrum
• Illustrator
Photoshop
Figma
education
2014 - 2018 // PUC-Rio (Pontifical Catholic University of Rio de Janeiro)
Bachelor of Design - Digital Media
• Additional mastery in Animation
2017,1 // Polytechnic University of Leiria (Portugal)
Exchange Program, Games and Multimedia
• Focused on game programming (C# in Unity and Blueprint in Unreal)
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